How to use a rigged GLB character in Godot 4
Import a rigged, animated .glb into Godot 4, loop its clips, play them from code and walk it around with a CharacterBody3D.
Guides for the characters and props you make here: how to get them into your engine, and how to describe the next one.
Import a rigged, animated .glb into Godot 4, loop its clips, play them from code and walk it around with a CharacterBody3D.
Import a rigged .glb into Blender, switch between its animation clips, pose it for a render and export it again for your engine.
What to put in a description for an AI 3D character generator, and what to leave out, so the rig and the animations come out right.